(4:12) Create a Helix object (Create-Polygon Primitives-Helix)
(4:53) Adjust Helix object attributes as desired
(7:55) Bevel the helix
(9:40) Double-click the other edge loops to select. Translate and scale as desired to form the “trough” of the threads
(12:50) Delete the end caps of the helix object using Face Select mode
(13:10) Delete all inner faces of the helix object
(13:50) Bridge both ends of the helix
(14:55) Bridge all gaps in the helix
(16:30) Add taper to the threads
(18:50) Cut the end
(22:30) Cap the end
SAY HOWDY
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